
Never underestimate this weapon in scary situations. Far too difficult to hit opponents with to really be worth using.ģ – Double-barrel shotgun! Eat it, Frenchie! Kick some serious ass, this beast is ready for you to go toe-to-toe with straightforward combat classes. Despite this shares an ammo source with the Super Shotgun instead of the nailgun. Operates as a slow-firing nailgun that slows enemies who are hit by it. Don’t crouch, just look down when you get close.”Ģ – Tranquilizer gun. As a spy friend said: “To get better at backstabbing try stabbing their ass. The sweet spot is the end of the arm during the swing. If you’re too close you won’t get the OHKO.

Not only can it backstab for that OHKO, but it also deals twice as much damage as the crowbar, making it almost viable as an emergency weapon. The TF2 spy and this guy bring completely different stuff to the table, and even the more familiar weapons have different relationships with each other.ġ – Knife. The sapper was basically Valve’s attempt to apologize for spy no longer being able to grenade sentries while disguised.Ģ) Get to know your loadout. A hand-grenade and two super-shotgun blasts was enough to take out a close range sentry, and most other threats while you’re at it. This was how old-school spies dealt with sentries. Super shotgun, hand grenades, nailgun…when push comes to shove I’ve seen a cornered spy simply shoot his way out of pretty hairy situations.ġ) You can throw grenades without losing your disguise. The first thing you’ll notice is some serious firepower that our spy could only dream of.

Interestingly, he fills almost the same role as our spy but the tools at his disposal are almost completely different. The Classic Spy has a huge arsenal of toys and tricks available to him.

He’s last in every class lineup, so it’s only fair to save the Team Fortress Classic spy for my final class breakdown article.
